example5_function_with_stack.asm
example5_function_with_stack.asm — Assembly Source Code, 1 KB (1958 bytes)
File contents
# Simple routine to demo functions # USING a stack in this example to preserve # values of calling function # ------------------------------------------------------------------ .text .globl main main: # Register assignments # $s0 = x # $s1 = y # Initialize registers lw $s0, x # Reg $s0 = x lw $s1, y # Reg $s1 = y # Call function move $a0, $s0 # Argument 1: x ($s0) jal fun # Save current PC in $ra, and jump to fun move $s1,$v0 # Return value saved in $v0. This is y ($s1) # Print msg1 li $v0, 4 # print_string syscall code = 4 la $a0, msg1 syscall # Print result (y) li $v0,1 # print_int syscall code = 1 move $a0, $s1 # Load integer to print in $a0 syscall # Print newline li $v0,4 # print_string syscall code = 4 la $a0, lf syscall # Exit li $v0,10 # exit syscall # ------------------------------------------------------------------ # FUNCTION: int fun(int a) # Arguments are stored in $a0 # Return value is stored in $v0 # Return address is stored in $ra (put there by jal instruction) # Typical function operation is: fun: # This function overwrites $s0 and $s1 # We should save those on the stack # This is PUSH'ing onto the stack addi $sp,$sp,-4 # Adjust stack pointer sw $s0,0($sp) # Save $s0 addi $sp,$sp,-4 # Adjust stack pointer sw $s1,0($sp) # Save $s1 # Do the function math li $s0, 3 mul $s1,$s0,$a0 # s1 = 3*$a0 (i.e. 3*a) addi $s1,$s1,5 # 3*a+5 # Save the return value in $v0 move $v0,$s1 # Restore saved register values from stack in opposite order # This is POP'ing from the stack lw $s1,0($sp) # Restore $s1 addi $sp,$sp,4 # Adjust stack pointer lw $s0,0($sp) # Restore $s0 addi $sp,$sp,4 # Adjust stack pointer # Return from function jr $ra # Jump to addr stored in $ra # ------------------------------------------------------------------ # Start .data segment (data!) .data x: .word 5 y: .word 0 msg1: .asciiz "y=" lf: .asciiz "\n"